In part 1 I explained what we have right now: social networks and crowd processors. I then expanded on the future of social networks. Now let's talk about the future of crowd processors, which I called "social software" before. To be more usefully specific, let's give this software its own name:
Social processors are combinations of the two existing types of social software, social networks and crowd processors. This solves two problems:
Crowd processors do a ton of processing on all their members to calculate recommendations of various types. They take two approaches:
The problem with both approaches taken by crowd processors is that they are an approximation to the real world. In the real world, you discover things you like from your friends, and the more of your friends who like something, the more likely you are to hear about it. Equally important, the closer you are to somebody -- the stronger your connection -- the more likely you are to be interested in their recommendations.
Therefore, social processors will use the data about your social connections -- gleaned from an existing social network, not a new one -- to calculate recommendations from your social circle, and only your social circle. A partial example of this is GoodRec, who can recommend things based only on your friends' recommendations. Although they currently require you to create a new friend network (or guess one inaccurately from your GMail address book), they could easily get it from, say, MySpace's Data Availability program (assuming your friends are on mySpace).
Think recommendations only from people you already know sounds a little limiting? Far from it. This is how the world already works. Your taste in food is based on what people have fed you, or eaten around you. Your taste in clothes is based, even if only subconsciously, on what the people you interact with daily are wearing. The same is true for books, movies, music, even political ideology. The difference between this way and a crowd processor's way is no false positives. Have eclectic taste in friends? Then you'll get wacky recommendations. Are your friends adventurous musically? Then chances are you are too, and you'll get their new stuff. The fundamental point here is that you are like your friends. That's why they're your friends. And the humans work, the longer you know your friends and the closer you are to them, the more like them you become.
But if this is how the world works now, why bother with software at all? Because in the real world, communication of preferences and interests and consumption is ad-hoc and incomplete. You don't start every conversation with everybody you know by asking them for an exhaustive list of the TV, movies, music and books they're consuming and their opinions of each -- although each of these things are popular topics of conversation. You can get the network to do the work for you, and when that happens, new things that are popular will spread incredibly quickly.
This is why it's important that social processors not attempt to create their own networks to work with. The network it uses has to be complete and detailed, with nuances such as lengths of friendships** and frequency of interaction (do you exchange messages all the time? Then you're probably close). It's not just tiresome to do this over and over, it's a critical stumbling block. Social data is a key part of recommendations, and if you have crappy data you'll get crappy results. It is essential that a social processor use real, accurate, detailed data.
So if this is where social software is going to go, how do we jump on the bandwagon and make money? If I knew, I'd be doing it already, I guess, but some general tactics that I think seem promising are:
* MySpace attempts to solve this by being about music. Facebook attempts to solve it by introducing Facebook Apps, but it turns out they're mainly about wasting time, because nobody wants to run a business inside of Facebook.
** Ever wonder why Facebook asks you when you met somebody?